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6 Game Reviews w/ Response

All 60 Reviews

It was entertaining, but it would have been better if the hairstyles had been created in such a way that they did not require so much adjustment between them, at least just keeping the image centered in the cutout region. It would also be nice if it were able to load images directly from my computer.

Other than that, had a good time with this little tool.

riki1eu responds:

Thanks.

The update is a big improvement, the extra health and starting shield make a big difference in being able to get past the first level. I found the tutorial to be unhelpful (seriously, this is the first tutorial I've died on!), and ended up having to learn everything by trial and error. I died many, many times. Before the update, I never even made it to the fifth floor, and only rarely made it to level 2. I think the victory screen was weak, because while I am happy to see that the game was not infinite, it did not really do justice to how much effort I actually put into getting to the end screen.

The easiest way to win this game is to corner the enemy AI, which accounted for all the deaths of multiple wizard rooms and the archers that plague early levels. I found that the easiest way to level up was to mess up a summoner AI and then farm their weak skeletons. It would be nice if the player could get ranged weapons as well, maybe make their attack have a higher AP cost or something. I liked the basic mechanic, I would like to see it applied to more complex tactics (party based, perhaps?) and applied to a well-crafted story.

One very simple thing that would make the game feel more immersive would be to have a lore blurb when you selected 'what's this?' on a throne or arcane symbol.

A character creator would be a nice addition, if nothing other than to let us play palette swaps of the nameless protagonist.

All in all, a good game, but it seems too bare-bones to really shine, and ends up feeling more like a demo of a larger game.

mattahj responds:

Hi! I totally agree with you about the tutorial - I'm planning to completely re-write it the next time I get some free time. I would like it to be similar to the tutorial from Hoplite (https://play.google.com/store/apps/details?id=com.magmafortress.hoplite&hl=en_GB).

The lack of story & ending is the next thing I'm going to work on after the tutorial. Then after that I will add some more levels to the dungeon & more item types. The game isn't really 100% finished - I've been working on it alone for a while and just needed to get some other people to look at it :)

Thanks for the comments (you & everyone else who has commented here at newgrounds). Everything is really useful and helps shape the game going forward.

p.s. the lore blurb when inspecting thrones/etc is a great idea! I'm 'aving that!

Look, the graphics are great, and the drifting enemies was a good idea, but the too low money gain combined with rapidly increasing enemy strength, the difficult to read game text, the lack of wave differentiation, or any obvious way of repairing the base really hurt the game. What is kinetic resistance? is it immune to towers and missiles? The same sort of question applies to nearly everything in the game, and the game is too punishing to allow experimentation. Lack of obvious breaks between waves made the game feel monotonous.

I know it's a demo, but it wasn't any fun, and what's worse is that all the problems were in the numbers, while everything else was great. If everything was worth twice as much, or buying upgrades and medium or heavy towers was economically feasible, then it would be a pretty good game.

Enterprise-E responds:

Hello! I tried to explain some of your concerns in an updated description. Thanks for playing.

I find the concept interesting, but the rest is mediocre to poor. The animation is slow and the controls are unresponsive. It is difficult to judge how long the lights will last, and the game is too unforgiving to guess, even on the first couple of levels. I like that the tongue attack is only a stun, and the guard alert levels, although there is no indication in the tutorial that the guards have alert levels (I never would have made it past the first floor if I hadn't scrolled down the comments to see your hint).

The level design is unforgiving to a new player, as your timing needs to be impeccable. Some sort of dodge or duck ability would be nice.

The art quality is really poor. Not only are the initial slides in the intro nearly unreadable, but multiple images within levels seem to be taken from different sources and pasted together, making it seem thrown together. Even doing the whole level in poor line drawings creates a sense of cohesion and style. You could do more with the background than pure, stark white, both to improve game-play and the visuals (make the white only come from the lights, for instance.

The concept is interesting, and should be looked at more -- especially in combination with color theory, or lighting effects.

The whole game needs a lot of elbow grease and polish. In this state, 3/10

bjncube responds:

Thanks for the feed back. To be honest, I purposely made the game unforgiving. You're not supposed to play it and instantly know what to do. You have to figure it out. As for the art, the initial assets were done by a couple of different guys from my uni. I can't draw for sh*t so the art style is severely broken.

I loved the interface

The interface was the best thing, in my opinion. It is certainly better than most dressup games.

However, the art was not that great (in my modest opinion), and it could use some (soft!) music and some (minor!) sound effects. Also, I didn't like the script that was there...not that it's awful per se, but that this is a visual/auditory platform, and it seems lazy and unnecessary to have that script put up there, instead of having a cartoon with characters speaking those lines or something.

Not too terrible, but a long, long ways from great. 4/10

onlinefunarcade responds:

these all art made by a AS3 programmer . i think she has did her best . but in market there is no value , i know . anyway thanks for your comments.

Pointless.

There is no goal, no way to win, no challenge, no relation between the game and the music, and no art except for some ripped jpg's or bmp's or whatever with no background. Please put some effort into something when you submit it.

longboard2live responds:

My genius is a winner.

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