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60 Game Reviews

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The way the puck moved felt awkward, the perspective layout was interesting but felt wrong. The power-up guys were worthless distractions, and the two busty women only served to cheapen the experience and decrease the size of the playing field. Making the "Play" button and the "Play more games" button indistinguishable was a big negative. "Play more games" should just be a small logo in the corner or something, not given equal importance to the actual play button. The score point values seem arbitrary. Why not just have a goal equal 1 point each?

And why the Christmas music?

All in all, a carelessly made game.

My soldiers are so disloyal!

This game is fun, but ridiculously easy due to my bases being able to rapidly outproduce even two computer players. Resources were easy to get, and because the computer was not very quick on its feet, it was also easy to steal all the gold on the map in the first few seconds. The bomb powers are too powerful, any level where the computer factions started with less than four bases was won instantly. Honestly, my own troops destroyed more of my bases throughout the games than the enemy factions.

Pressing "Continue" on a finished game takes you to an upgrade screen, and then pressing "Play"after that makes you automatically get a 'lose' screen. There should be a fix for won games there.

The victory screen was not enough of a payoff. It was very challenging, although a bit difficult to play with a touchpad and sometimes the battles would get so hectic that I couldn't really know what was going on. It was very strategic, although it would have been nice to have a bit of story to explain why it is that certain buildings are unavailable for a certain scenario.

This game was over-complicated for being essentially a 4-suit computer card game. I like arguments and debate, but this manages to avoid all the fun of a debate and instead sticks to a no-frills card game mechanic. If the tutorial is so long that I am already bored while playing it, there might be some problems. It would be more fun if the cards consisted of actual arguments, with little avatars shouting short forms of them each time you played, or something. While it functions well, it is too difficult to grasp for the kinds of rewards and enjoyment you can get out of it.

Feinting in particular was entirely unnecessary and served merely to add frustration and complication, rather than fun and intrigue.

It took a few tries but I started getting the hang of it. This is definitely a turtle-ing game, not an expansionist or economic game. The boss trolls were a bit difficult to deal with, I only had two builders and dozens of archers but they crushed my force easily. I don't think the basic trolls should increase in difficulty to kill if you are unable to increase the effectiveness of your weapons. Until that last wave, I was successfully defending the second set of walls in each direction, so it was a bit frustrating to be creamed so quickly. The continue feature is pointless, since starting with no money and no troops just makes it more difficult than it already was. I would have enjoyed it if the upper limit on the keep was much, much higher.

I really like the effects, the different weathers and the rippling water effects especially.

Reward vs. Time required is too low. Seriously, only a win screen? Also 100000 gold is a big jump from 10000, and definitely not worth it. Achievements should be worth something individually, if it's going to be an achievement-focused game.

Works well but I got bored about halfway through.

Oh man, this was a fantastic game! I loved the illusions and guessing, even if sometimes it seemed like just going forward in the direction you wanted to go was difficult enough! I especially liked the end few, where the x key changed every time. I kinda wish I could have spent some more time with those other x modes.

I wish the graphics, or at least the avatar wasn't so retro, it could stand to have some detail in the art, to complement your stylish moodiness.

It was fun until I encountered a glitch where if you input a large integer for your price (say, $100), you get negative customers buying negative drinks and taking away your money leaving you with large negative sums of money. I encountered it by accident and it ruined me.

The lemonade-selling interface could be streamlined a bit (put the weather and the daily price on the same panel?) and it would be nice to see the actual benefit of upgrading in the daily summary. at the end I was selling as much and for the same prices as I was in the beginning, just with longer spells between reloading.

The world is somewhat interesting (and really would be amazing if it steered clear of standard fantasy genre tropes and did something different). I like your protagonist, because she's a redhead with freckles. Apart from that, the characters aren't yet fleshed out enough to either like or dislike them.

The cutscene picture of 'main character' talking has the mouth placed to low and the upper lip too defined, so that it appears that the upper lip is the mouth line. APart from that the art is good but not spectacular. The levels are okay, a bit cluttered in the first town, but I can tell a lot of work went into them.

As it stands now, there's no interactivity at all. You can walk around, but there's no challenge or meaningful choice involved. This could be a really good story with lots of choices, even in dialogue. (what if I didn't save the mage girl? What if I actually joined the obviously overbearing zealots [ugh, that trope again] in killing/capturing her?)

It has potential, but needs a lot of work. Good luck.

Age 32, Male

Joined on 3/25/09

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