The entire first half of the game was sort of nonsensical, with this kleptomaniac taking things left and right. How was I supposed to know that I needed to use the board with the nail in it to break the poor wizard's random aquarium so that I could steal his saw to open a can of beans that I stole from a poor photographer? Couldn't I just use the nail from the board with a nail in it to open the can of beans? Could I just buy an appetizer from the bartender whose ax IThen there was no payoff at the climax, all the action was skipped.
This could have benefited from really snappy self-referential writing to make it more parody than serious, but as it is it is just nonsensical. If someone was a thoughtographer, shouldn't they become an artist instead? Wouldn't it have been better for the photographer to have been the thoughtographer?
The character design and animation is also pretty sloppy, which is a minor thing compared to the writing and story progression.