The update is a big improvement, the extra health and starting shield make a big difference in being able to get past the first level. I found the tutorial to be unhelpful (seriously, this is the first tutorial I've died on!), and ended up having to learn everything by trial and error. I died many, many times. Before the update, I never even made it to the fifth floor, and only rarely made it to level 2. I think the victory screen was weak, because while I am happy to see that the game was not infinite, it did not really do justice to how much effort I actually put into getting to the end screen.
The easiest way to win this game is to corner the enemy AI, which accounted for all the deaths of multiple wizard rooms and the archers that plague early levels. I found that the easiest way to level up was to mess up a summoner AI and then farm their weak skeletons. It would be nice if the player could get ranged weapons as well, maybe make their attack have a higher AP cost or something. I liked the basic mechanic, I would like to see it applied to more complex tactics (party based, perhaps?) and applied to a well-crafted story.
One very simple thing that would make the game feel more immersive would be to have a lore blurb when you selected 'what's this?' on a throne or arcane symbol.
A character creator would be a nice addition, if nothing other than to let us play palette swaps of the nameless protagonist.
All in all, a good game, but it seems too bare-bones to really shine, and ends up feeling more like a demo of a larger game.